Those of us who’ve been in SL for a few years *do* tend to spend a bit of time wondering what draws us back into the world each login. 🙂
Since first joining Second Life nearly (gasp!) 8 years ago, I’ve spent a lot of time thinking about, and designing, virtual places. These places have ranged from the micro-level of a particular room within a building, to the meso-level consisting of multiple buildings and public spaces within a region. I’ve yet to venture into the macro-level (which I define to be multiple regions as part of an estate).
Designing anything, whether it’s a printed piece, a website, or a sim, is a process of making choices. I’ve found that making choices works best under the guidance of a model – meaning, a way of thinking about things that helps you when making decisions.
I began thinking about my model for designing virtual places when I read Kaya Angel’s comments on the outstanding video that New World Notes said “everyone was talking about”. As I commented on Inara Pey’s blog post…
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